The Design of Learning Material for Poor Comprehenders: Lessons Learnt from Experts

Authors

  • Vincenza Cofinia University of L’Aquila, MeSVA, Italy
  • Fernando De la Prieta University of Salamanca, Department of Computer Science and Automation Control, Spain
  • Tania Di Mascio University of L’Aquila, DISIM, Italy
  • Rosella Gennari Free University of Bozen-Bolzano, Faculty of Computer Science, Italy
  • Ivana Marenzi University of Hanover, L3S, Germany
  • Pierpaolo Vittorini University of L’Aquila, MeSVA, Italy

DOI:

https://doi.org/10.11113/jt.v63.1953

Keywords:

Serious games, artificial intelligence, heuristics, user centred design, evidence based design, adaptive learning system

Abstract

TERENCE is an FP7 ICT European project that is developing an adaptive learning system for poor comprehenders and their educators. The learning material is made of stories and smart games for stimulating reading comprehension. The design of stories and smart games is also based on data collected from experts for the analysis of the context of use of the system, and is incrementally revised via evaluations of prototypes of stories and games, with domain experts of text comprehension or education as participants. In particular, since smart games are semi-automatically generated via artificial intelligence technologies, they contain mistakes that have to be fixed by experts of pedagogy before the games are given to learners. In this paper we focus on the design and evaluations of the TERENCE stories and smart games for poor comprehenders via lessons learnt with domain experts.

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Published

2013-07-15

Issue

Section

Science and Engineering

How to Cite

The Design of Learning Material for Poor Comprehenders: Lessons Learnt from Experts. (2013). Jurnal Teknologi (Sciences & Engineering), 63(3). https://doi.org/10.11113/jt.v63.1953