COLLISION DETECTION FOR CLOTH SIMULATION USING BOUNDING SPHERE HIERARCHY
DOI:
https://doi.org/10.11113/jt.v75.4968Keywords:
Component, collision detection, bounding sphere hierarchy, quad tree, clothAbstract
For the past 2-decades, the challenges of collision detection on cloth simulation have attracted numerous researchers. Simple mass spring model is used to model the cloth where the movement of the particles within the cloth was controlled by applying the Newton’s second law. After the modeling stage, implementation of the collision detection algorithm took place on cloth has been done. The collision detection technique used is bounding sphere hierarchy. Then, quad tree is being used to partitioning the bounding sphere and the collision search was based on the top-down approach. A prototype of the collision detection system is developed on cloth simulation and several experiments were conducted. Time taken for this system to be executed is around 235.258 milliseconds. Then the frame rate is at the average of 22 frames per second which is close to the real time system. Times taken for the collision detection system travels from root to nodes were 23 seconds. As a conclusion, the computational cost for bounding sphere hierarchy is much higher because the bounding sphere required more vertices for generation process, however the execution time for bounding sphere hierarchy is faster than the AABB hierarchy. Â
References
Sulaiman, H. A. and A. Bade. 2011. The Construction of Balanced Bounding-Volume Hierarchies using Spatial Object Median Splitting Method for Collision Detection. International Journal of New Computer Architecture and Their Application (IJNCAA). 2: 396-403.
Gibson, S. F. and B. Mirtich. 1997. A Survey of Deformable Modeling in Computer Graphic. MERL.
Rajiv, P. 2011. Cloth Simulation using Mass-Spring Technique. NCCA CGIT.
Jiménez, P., F. Thomas and C. Torras. 2001. 3D Collision Detection: A Survey. Computers and Graphics. 25: 269-285.
Teschner, M. E., S. Kimmerle, B. Heidelberger, G. Zachmann, L. Raghupathi, A. Fuhrmann, M. P. Cani, F. Faure, N. Magnenat-Thalmann, W. Strasser and P. Volino. 2004. Collision Detection for Deformable Objects. In Proceedings of Eurographics 2004, State-of-the-Art Report. 119-135.
Andersen, K. A. and C. Bay. 2006. A Survey of Algorithms for Construction of Optimal Heterogeneous Bounding Volume Hierarchies. [Online]. From: http://image.diku.dk/projects/media/christian.bay.kasper.andersen.06B.pdf. [Accessed on 27 June 2013].
Simnett, T. 2012. Real-Time Simulation and Visualisation of Cloth using Edge-based Adaptive Meshes. University of East Anglia.
Downloads
Published
Issue
Section
License
Copyright of articles that appear in Jurnal Teknologi belongs exclusively to Penerbit Universiti Teknologi Malaysia (Penerbit UTM Press). This copyright covers the rights to reproduce the article, including reprints, electronic reproductions, or any other reproductions of similar nature.