THE KINECT-BASED EDUTAINMENT APPLICATION IN A CLASSROOM: A PILOT STUDY FOR SCIENCE PRIMARY ONE IN MALAYSIA

Authors

  • Aniza Othman Faculty of Information and Communication Technology Universiti Teknikal Malaysia Melaka Durian Tunggal, Melaka, Malaysia
  • Nurul Aqilah Mohd Azmi MSA Focus International, Ltd. Kelana Square, Petaling Jaya Selangor, Malaysia

DOI:

https://doi.org/10.11113/jt.v75.4970

Keywords:

Kinect sensor device, educational game, teaching in classroom

Abstract

Kinect technology which works in four ways of sensing through a natural user gesture and spoken command interfaces: motion sensor, skeletal tracking, facial recognition and voice recognition.is potentially suitable to be implemented in educational game application. In this paper, we investigate Kinect sensors type that could be used in learning that resulting interactive fun-learning environment. A prototype system which implementing the sensors has been developed and tested in teaching Science Primary One at Sekolah Kebangsaan Taman Tasik, Ampang, Selangor, Malaysia. The Kinect application let the student explore and participate physically during learning period and by providing good multimedia content, they can understand the syllabus easier and in a fun way, thus creating good bond between teachers and students. Natural interaction could be suitable to be implemented for learning in the classroom, however, the implementation of Kinect in classroom has technical limitations for example it requires large classroom space. But still, living in the 21st century where the technology is emerging, the education also needs to be one step ahead. Therefore it can be said that Kinect and education are able working together well.

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Published

2015-07-13

Issue

Section

Science and Engineering

How to Cite

THE KINECT-BASED EDUTAINMENT APPLICATION IN A CLASSROOM: A PILOT STUDY FOR SCIENCE PRIMARY ONE IN MALAYSIA. (2015). Jurnal Teknologi (Sciences & Engineering), 75(2). https://doi.org/10.11113/jt.v75.4970