TOWARDS A REALISTIC MARKER-BASED AUGMENTED REALITY SCENE: ISSUES AND PROSPECTIVE ASPECT

Authors

  • Hasan Alhajhamad ViCubeLab, Department of Computer Graphics and Multimedia, Faculty of Computer Science and Information Systems, UTM, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia
  • Mohd Shahrizal Sunar MaGICX (Media and Game Innovation Centre of Excellence), Universiti Teknologi Malaysia, 81310 Johor Bahru, Johor, Malaysia

DOI:

https://doi.org/10.11113/jt.v75.4976

Keywords:

AR, lumination, shadows, detection, realism

Abstract

This paper describes the main problems in realistic Augmented Reality scenes. In order to view the real world with additional computer-generated information in a seamless and realistic integration, there are several research challenges that can be identified; some related to camera tracking, system design, user interaction, and rendering. The focus on each of these aspects was thoroughly explored by several methods and techniques. This study is considered to be an exploration for an Augmented Reality rendering technique. This technique focuses on increasing the realism in the AR scene. Thus, in order to realize the AR scene in a more realistic way, there are four main issues; light source detection, well-designed virtual objects that can have true reflex of the real environment, then integration of a real-time accurate soft shadow.

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Published

2015-07-13

Issue

Section

Science and Engineering

How to Cite

TOWARDS A REALISTIC MARKER-BASED AUGMENTED REALITY SCENE: ISSUES AND PROSPECTIVE ASPECT. (2015). Jurnal Teknologi, 75(2). https://doi.org/10.11113/jt.v75.4976