METHOD OF REGISTRATION FOR 3D FACE POINT CLOUD DATA

Authors

  • Mohd Kufaisal Mohd Sidik UTM-IRDA Digital Media Centre, Virtual, Visualization and Vision Laboratory (UTM ViCubeLab), Faculty of Computing, Universiti Teknologi Malaysia, Johor, Malaysia
  • Mohd Shahrizal Sunar UTM-IRDA Digital Media Centre, Virtual, Visualization and Vision Laboratory (UTM ViCubeLab), Faculty of Computing, Universiti Teknologi Malaysia, Johor, Malaysia
  • Muhamad Najib Zamri UTM-IRDA Digital Media Centre, Virtual, Visualization and Vision Laboratory (UTM ViCubeLab), Faculty of Computing, Universiti Teknologi Malaysia, Johor, Malaysia

DOI:

https://doi.org/10.11113/jt.v75.4987

Keywords:

Computer games, enjoyment, motor-impaired users, Flow Theory

Abstract

This paper analyzes the techniques that can be used to perform point cloud data registration for a human face. We found that there is a limitation in full scale viewing on the input data taken from 3D camera which is only represented the front face of a man as the point of view of a camera. This has caused a hole on the surface that is not filled with the point cloud data. This research is done by mapping the retrieved point cloud to the surface of the face template of the human head. By using Coherent Point Drift (CPD) algorithm which is one of the non-rigid registration techniques, the analysis has been done and it shows that the mapping of points for a three-dimensional (3D) face is not done properly where there are some surfaces work well and certain points spread into the wrong area. Consequently, it has resulted in registration failure occurrences due to the concentration of the points which is focusing on the face only.

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Published

2015-07-13

Issue

Section

Science and Engineering

How to Cite

METHOD OF REGISTRATION FOR 3D FACE POINT CLOUD DATA. (2015). Jurnal Teknologi (Sciences & Engineering), 75(2). https://doi.org/10.11113/jt.v75.4987