EDITING VIRTUAL HUMAN MOTION TECHNIQUES WITH DYNAMIC MOTION SIMULATOR AND CONTROLLER
DOI:
https://doi.org/10.11113/jt.v75.5063Keywords:
Virtual human, motion techniques, dynamic motion, simulator and controllerAbstract
Modifying realistic virtual human movement has become a challenging task to the researcher for computer games and animation development. To achieve realistic virtual human, the character movement must have same motion like real human. Virtual human movement can be created by blending different sources such as motion capture, dynamic and kinematics simulation. Editing dynamic movement requires a great skill from animator and takes a long time to setup. This paper presents a new technique for editing virtual human motion state using dynamic motion control in the real time animation. The system approach based on active dynamic control by normalizes the trajectory of vector space position. This technique explores the perfect balance in dynamic motion controls for virtual human motion initial and final states. For that purpose, an enhancement of proportional-derivative controller will be used. This paper focuses on three main parts; virtual human hierarchy, motion editing techniques and motion dynamic control. Â
References
Hu, Y., S. Wu, S. Xia, J. Fu and W. Chen. 2010. Motion Track: Visualizing Variations of Human Motion Data. Pacific Visualization Symposium (PacificVis). Taipei, Taiwan. 2-5 March 2010. 153-160.
Zordan, V.B., A. Majkowska, B. Chiu and M. Fast. 2005. Dynamic Response for Motion Capture Animation. ACM Transactions on Graphics (TOG). 24(3): 697-701.
Shapiro, A., P. Faloutsos and V.N.T. Hing. 2005. Dynamic Animation and Control Environment. In Proceedings of Graphics Interface. Victoria, British Columbia. 9-11 May 2005. 61-70.
Saphiro, A., D. Chu, B. Allen and P. Faloutsos. 2007. A Dynamic Controller Toolkit. In Proceedings of the ACM SIGGRAPH Symposium on Video Games. San Diego, CA, USA. 4-5 Aug. 2007. 15-20.
Wrotek P., O.C. Jenkins and M. McGuire. 2006. Dynamo: Dynamic, Data-Driven Character Control with Adjustable Balance. Proceedings of the 2006 ACM SIGGRAPH Symposium on Video Games. Boston, MA, USA. 29-30 July 2006. 61-70.
Abe, Y. and J. Popović. 2006. Interactive Animation of Dynamic Manipulation. In Eurographics Symposium on Computer Animation. Vienna, Austria. 2-4 Sept. 2006. 195-204.
Allen, B., D. Chu, A. Saphiro and P. Faloutsos. 2007. On the Beat!: Timing and Tension for Dynamic Characters. In Eurographics Symposium on Computer Animation. San Diego, CA, USA. 3-4 Aug. 2007. 239-247.
Muico, U., Y. Lee, J. Popović and Z. Popović. 2009. Contact-Aware Nonlinear Control of Dynamic Characters. ACM Transactions on Graphics (TOG). 28(3): 1-9.
Kenwright, B., R. Davison and G. Morgan. 2011. Dynamic Balancing and Walking for Real-Time 3d Characters. Proceedings of the 4th International Conference on Motion in Games. Edinburgh, UK. 13-15 November 2011. 63-73.
Munirathinam, K., S. Sakka and C. Chevallereau. 2012. Dynamic Motion Imitation of Two Articulated Systems using Nonlinear Time Scaling of Joint Trajectories. In International Conference of Intelligent Robots and Systems (IROS). Vilamoura. 7-12 October 2012. 3700-3705.
Oshita, M. 2006. Motion-Capture-based Avatar Control Framework in Third-Person View Virtual Environments. Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. Hollywood, CA, USA. June 14-16, 2006. 1-9.
Cavazza, M., R. Earnshaw, N.M. Thalmann and D. Thalmann. 1998. Motion Control of Virtual Humans. IEEE Computer Graphics and Applications Archive. 18(5): 24-31.
Moeslund, T. B., A. Hilton and V. Krüger. 2006. A Survey of Advances in Vision-based Human Motion Capture and Analysis. Computer Vision and Image Understanding. 104(2): 90-126.
Shilei, L., L. Jiahong, B. Wu, L. Chen, Z. Hu, J. Su & Y. Bai. 2009. A Survey of Dynamic Motion Generation and Control for Virtual Characters. International Conference on Computational Intelligence and Software Engineering. Wuhan. 11-13 December 2009. 1-5.
Ismail, I., H. Kolivand, M. S. Sunar and A. H. Basori. 2013. An Overview on Dynamic 3D Character Motion Techniques in Virtual Environments. Life Science Journal. 10(4): 1-9.
Popovic, Z. and A. Witkin. 1999. Physically based Motion Transformation. Proceeding of the 26th annual conference on Computer graphics and interactive techniques (SIGGRAPH 99). LA, California, USA. 8-13 August 1999. 11-20.
Geijtenbeek, T. and N. Pronost. 2012. Interactive Character Animation using Simulated Physics: A State-of-the-Art Review. Computer Graphics Forum. 31(8): 2492–2515.
Safona, A., J. K. Hodghins, N. S. Pollard. 2004. Synthesizing Physically Realistic Human Motion in Low Dimensional, Behaviour- Specific Spaces. Journal of ACM Transactions on Graphics (TOG)–Proceedings of ACM SIGGRAPH 2004. 23(3): 514-521.
Szczuko, P., B. Kostek, & A. Czyzewski. 2009. New Method for Personalization of Avatar Animation. In K. A. Cyran et al. (Eds.): Man-Machine Interactions. 435-443.
Woong, C., T. Ono, & K. Hachimura. 2009. Body Motion Analysis for Similarity Retrieval of Motion Data and Its Evaluation. Intelligent Information Hiding and Multimedia Signal Processing Conference. Kyoto, Japan. 12-14 September 2009. 1177-1180.
Ho, E. S. L., T. Komura, & C. L. Tai. 2010. Spatial Relationship Preserving Character Motion Adaptation. ACM Trans. Graph. 29(4): 1-8.
Ismail, I., M. S. Sunar, M. K. M. Sidik, & C. S. Yusof. 2011. A Review of Dynamic Motion Control Considering Physics for Real Time Animation Character. Workshop on Digital Media and Digital Content Management. Hangzhou, Zhejiang, China. 15-16 May 2011. 86-90.
Downloads
Published
Issue
Section
License
Copyright of articles that appear in Jurnal Teknologi belongs exclusively to Penerbit Universiti Teknologi Malaysia (Penerbit UTM Press). This copyright covers the rights to reproduce the article, including reprints, electronic reproductions, or any other reproductions of similar nature.