EXPLORATION OF THE SMARTPHONE AS AN INPUT DEVICE FOR MANIPULATING 3D SPACE

Authors

  • Teng Peng Soh Faculty of Computing & Informatics, Multimedia University, 63100 Cyberjaya, Selangor, Malaysia
  • Timothy Tzen Vun Yap Faculty of Computing & Informatics, Multimedia University, 63100 Cyberjaya, Selangor, Malaysia
  • Hu Ng Faculty of Computing & Informatics, Multimedia University, 63100 Cyberjaya, Selangor, Malaysia

DOI:

https://doi.org/10.11113/jt.v77.6508

Keywords:

3D object, 3D space, 3D manipulation

Abstract

The emerging capabilities of smartphones are fuelling a rise in the use of mobile phones as input devices. The complexity of 3D object manipulation has become a challenge for traditional input. Sensors and interaction methods available in a modern smartphone may turn it into an interactive input device for manipulation of 3D objects. This study investigates the usability of a smartphone as an input device for 3D, and also explores its potential as an optimal input method for manipulating 3D space. As such, usability study requirements are formulated, and prototype 3D software with defined tasks developed, to aid in the usability studies. User satisfaction is investigated for each defined task, with the aim to explore optimal interaction methods for different approaches in manipulating 3D objects.

References

Liang, H., Semegen, M., Stuerzlinger, W., Irani, P. and Williams, C. 2012. User-defined Surface+Motion Gestures for 3D Manipulation of Objects at a Distance through a Mobile Device. APCHI '12 Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction. 299-308.

Knoedel, S., and Hachet, M. 2011. Multi-touch RST in 2D and 3D Spaces: Studying the Impact of Directness on User Performance. 2011 IEEE Symposium on 3D User Interfaces (3DUI). 75-78.

Raj, M., Creem-Regehr, S. H., Rand, K. M., Stefanucci, J. K. and Thompson, W. B. 2012. Kinect Based 3D Object Manipulation on a Desktop Display. SAP '12 Proceedings of the ACM Symposium on Applied Perception. 99-102.

Kumar, P., Verma, J. and Prasad, S. 2012. Hand Data Glove: A Wearable Real-Time Device for Human-Computer Interaction. International Journal of Advanced Science and Technology. 43: 15-26.

Fifth Dimension Technology. 2011. 5DT Data Glove 5 Ultra. [Online]. From: http://www.5dt.com/products/pdataglove5u.html [Accessed on 20 March 2015].

Ortega, M. and Nigay, L. 2009. AirMouse: Finger Gesture for 2D and 3D Interaction. INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II. 214-227.

Massie, T. H. and Salisbury, J. K. 1994. The PHANTOM Haptic Interface: A Device for Probing Virtual Objects. Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. ASME Winter Meeting. 1-6.

3D Connexion. 2015. Space Navigator. [Online]. From: http://www.3dconnexion.eu/products/spacemouse/spacenavigator.html [Accessed 20 March 2015].

Lund A. M. 2001. Measuring Usability with the USE Questionnaire. [Online]. From: http://www.stcsig.org/usability/newsletter/0110_measuring_with_use.html [Accessed 20 March 2015].

Downloads

Published

2015-11-30

How to Cite

EXPLORATION OF THE SMARTPHONE AS AN INPUT DEVICE FOR MANIPULATING 3D SPACE. (2015). Jurnal Teknologi, 77(19). https://doi.org/10.11113/jt.v77.6508