USABILITY CONSIDERATIONS MAKE DIGITAL INTERACTIVE BOOK POTENTIAL FOR INCULCATING INTERPERSONAL SKILLS

Authors

  • Juhriyansyah Dalle Faculty of Tarbiyah and Education, State Institute for Islamic Studies of Antasari Jl. A. Yani Km 4,5 Banjarmasin 70235 South Kalimantan Indonesia
  • Ariffin Abdul Mutalib Universiti Utara Malaysia, Malaysia
  • Adi Lukman Saad Universiti Utara Malaysia, Malaysia
  • Mohamad Nizam Ayub Universiti Malaya, Malaysia
  • Ainuddin Wahid Abdul Wahab Universiti Malaya, Malaysia
  • Ali Mohamed Hussein Nasralla University of Karbala, College of Science, Iraq

DOI:

https://doi.org/10.11113/jt.v77.6837

Keywords:

Usability, digital storytelling, potentials, interpersonal skills

Abstract

This paper reports on an initiative that discovers the potentials of digital interactive books or digital storytelling in developing and inculcating interpersonal skills among children. The rationale for such initiative is to help designing technology for good deeds for the children, who are the future leaders, because they are very much engaged with technologies. Hence, this paper aims at discussing the potentials of digital story-telling in developing the interpersonal skills among children. To achieve that, first, a prototype was designed, and then let users to experience it. Data were collected through observation and interview. In the end, it was initially found that the digital interactive book is potential in inculcating interpersonal skills among children.

References

and Pazos-Arias, J. J. 2007. Entercation: Engaging Viewers in Education through TV. ACM Computers in Entertainment. 5(2).

Ariffin, A. M. 2010. Digital Storytelling: An Easy-to-create Usable Information Conveyor. Journal of Information Technology Review. 1(1): 34-41.

Ariffin, A. M., Zatul Amilah, S., Mohd Helmy, A. W., Nurulnadwan, A., and Nur Hazwani, M. R. 2011. Yemeni Students' Impression on Digital Storytelling. In Proceedings of the 3rd International Conference on Computer Engineering and Technology.

Ariffin, A. M., and Cut, N. A. 2012. Socio-pleasure in Digital Storybook. In Proceedings of 6th Knowledge Management International Conference 2012 (KMICE2012). 203-208.

Cooper, A., Reinmann, R., and Cronin, D. 2007. About Face 3: The Essentials Of Interaction Design. USA: Wiley Publishing Inc.

Schafer, L., Valle, C. and Prinz, W. 2004. Group Storytelling For Team Awareness And Entertainment. In Proceedings of NordiCHI '04. 441-444.

Alborzi, H., Druin, A., Montemayor, J., Platner, M., Porteous, J., Sherman, l. et al. 2000. Designing Storyrooms: Interactive Storytelling Spaces For Children. In Proceeding of DIS '00. 95-104.

Ariffin, A. M., Nurulnadwan, A., and Zatul Amilah, S. 2011. Digital Storytelling Makes Learning Fun and Entertaining. International Journal of Computer Applications. 18(1): 20-26.

Adi Lukman, S., Ariffin, A. M., Mohd Nizam, A., and Ainuddin Wahid, A. W. 2014. Arousing Elements in Children's Digital Interactive Storybook. In Proceedings of Knowledge Management International Conference 2014. 687-692.

Costa, David, and Duarte, Carlos. 2011. Adapting Multimodal Fission to User's Abilities. Universal Access in Human-Computer Interaction. Design for All and eInclusion. Springer. 347-356.

Gardner, H. 1993. Multiple Intelligences: The Theory in Practice. NY. Basic book

Cut, N. A., Ariffin, A. M., Nurulnadwan, A. and Rozana Mastura, A.B. 2011. Multiple Intelligence Ensures Usability of Digital Storytelling for Preschool Children. In Proceedings of International Conference on Advanced Science, Engineering and Information Technology 2011.

Aufenanger, S. 2005. Stimuli, Not Set Answers. Televizion. 18/2005 E. 53-55.

Ariffin, A. M. and Norshuhada, S. 2008. Usable but Not Entertaining Elearning Materials. In Proceedings of World Conference on e-Learning in Corporate, Government, Healthcare, and Higher Education (e-Learn), USA. AACE.

Digital Storytelling Association. 2002. Digital Storytelling. Retrieved on 6 March 2010 from http://www.dsaweb.org/.

Bernhaupt, R., Schwaiger, D., Riegler, S. and Enthaler, D. 2007. Evaluating Children's Gaming Experience. In Proceedings of ACE'07, Salzburg, Austria: ACM.

Churchill, N., Ping, L.C., Oakley, G. and Churchill, D. 2008. Digital Storytelling and Digital Literacy Learning. In Proceedings of International Conference on Information Communication Technologies in Education (ICICTE) 2008. 418-430.

van Gils, F. 2005. Potential Applications of Digital Storytelling in Education. In Proceedings of 3rd Twente Student Conference on IT. University of Twente.

Livo, N. J. and Rietz, S. A. 1986. Storytelling: Process and Practice. Littleton, CO: Libraries Unlimited.

Widjajanto, W.A., Lund, M. and Schelhowe, H. 2008. "Wayang Authoring": A Web-Based Authoring Tool for Visual Storytelling for Children. In Proceedings of the 6th International Conference on Advances in Mobile Computing & Multimedia (MoMM2008). Austria: ACM. 464-467.

Jesse, J. G. 2000. The Elements of User Experience. User-Centered Design for the Web. USA: New Riders.

Elsom-Cook, M. 2001. Principles of Interactive Multimedia. Singapore: McGraw-Hill.

Johnson, M. 2009. The Power of a Good Story; Storytelling Connects With Your Audience and Makes Your Message Memorable. CIO. Framingham. 22(12).

Malak Hassan Zabarah. 2011. Incorporating Digital Storybook in Educating Children in Schools in Yemen. Unpublished Master Thesis. OUM.

Stivers, T. and Sidnell, J. 2005. Introduction: Multimodal Interaction. Semiotica. 2005(156): 1-20.

Wechsung, Ina. 2014. What Are Multimodal Systems? Why Do They Need Evaluation?-Theoretical Background: An Evaluation Framework for Multimodal Interaction. Springer. 7-22.

Downloads

Published

2015-12-17

Issue

Section

Science and Engineering

How to Cite

USABILITY CONSIDERATIONS MAKE DIGITAL INTERACTIVE BOOK POTENTIAL FOR INCULCATING INTERPERSONAL SKILLS. (2015). Jurnal Teknologi (Sciences & Engineering), 77(29). https://doi.org/10.11113/jt.v77.6837