HUMAN MOVEMENT REPRESENTATION IN VIRTUAL ENVIRONMENT USING GAMING SOFTWARE

Authors

  • Shahrol Mohamaddan Faculty of Engineering, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia
  • Syed Tarmizi Syed Shazali Faculty of Engineering, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia
  • Ana Sakura Zainal Abidin Faculty of Engineering, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia
  • Keith Case Mechanical and Manufacturing Engineering, Loughborough University, Leicestershire, LE11 3TU, United Kingdom

DOI:

https://doi.org/10.11113/jt.v77.6894

Keywords:

Human movement, virtual, gaming software, darkbasic, simulation

Abstract

Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study. 

References

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Cheong, W.L. 2011. Motion Detection and Simulation Study On Human Walking Behaviour. Universiti Malaysia Sarawak (UNIMAS).

Mohamaddan, S. 2013. Human Movement And Behaviour Simulation Using Gaming Software. Loughborough University. http://www.artinarch.com/vp05.html

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Published

2015-12-20

Issue

Section

Science and Engineering

How to Cite

HUMAN MOVEMENT REPRESENTATION IN VIRTUAL ENVIRONMENT USING GAMING SOFTWARE. (2015). Jurnal Teknologi (Sciences & Engineering), 77(27). https://doi.org/10.11113/jt.v77.6894