MOTION DEFORMATION STYLE CONTROL TECHNIQUE FOR 3D HUMANOID CHARACTER BY USING MOCAP DATA

Authors

  • Ismahafezi Ismail UTM-IRDA Digital Media Centre, MaGIC-X (Media and Game Innovation Centre of Excellence), Institute of Human Centered Engineering (IHCE), Universiti Teknologi Malaysia
  • Mohd Shahrizal Sunar UTM-IRDA Digital Media Centre, MaGIC-X (Media and Game Innovation Centre of Excellence), Institute of Human Centered Engineering (IHCE), Universiti Teknologi Malaysia
  • Hoshang Kolivand UTM-IRDA Digital Media Centre, MaGIC-X (Media and Game Innovation Centre of Excellence), Institute of Human Centered Engineering (IHCE), Universiti Teknologi Malaysia

DOI:

https://doi.org/10.11113/jt.v78.6926

Keywords:

Motion deformation, key pose control, 3D humanoid character

Abstract

Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural human action style could be deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex. This method allows humanoid character to respond naturally based on user motion input. Unlike existing 3D humanoid character motion editor, our method produces realistic final result and simulates new dynamic humanoid motion style based on simple user interface control.

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Published

2015-12-21

Issue

Section

Science and Engineering

How to Cite

MOTION DEFORMATION STYLE CONTROL TECHNIQUE FOR 3D HUMANOID CHARACTER BY USING MOCAP DATA. (2015). Jurnal Teknologi, 78(2-2). https://doi.org/10.11113/jt.v78.6926