SIMPLIFICATION OF GAME DEVELOPMENT LEARNING VIA MASSIVE OPEN ONLINE COURSES (MOOC): A PRELIMINARY ANALYSIS

Authors

  • Wong Seng Yue School of Computing and Information Technology, Taylor’s University Lakeside Campus, Malaysia
  • Tee Wee Jing School of Computing and Information Technology, Taylor’s University Lakeside Campus, Malaysia

DOI:

https://doi.org/10.11113/jt.v78.6929

Keywords:

Games development, MOOC

Abstract

The complication of game development tools creates barriers of entry for the majority of students to eliminate a potential creative platform. Generally, this leads to students’ lack of interest in game development. Creativity among students remains highly untapped without a platform for creative development and engagement. Massive Open Online Course (MOOC) offers a platform to teach a variety of courses without boundaries of time, space, and cost, including game development learning. Therefore, a preliminary analysis is conducted to identify current game development tools that can facilitate in the simplification of game development for students, to understand students’ perception on game development and their interest in engagement with it. The analysis is also to determine obstacles and hurdles they face in embracing it, to establish learning possibilities, and solutions that can be incorporated into a university program in hope that these tools can invigorate creative talents of students. This paper presents the review of literature on MOOCs and self-organized learning. The methodology of preliminary analysis is also discussed. Finally, the analysis of results and findings on student’s perceptions on applying game-based learning in education and their interest in game development courses, perception of game development-based learning are presented. The game development tool is evaluated to rate its specific features. The findings of preliminary analysis are hope ton help to improve enrolment, the suitability of MOOCs to engage students in creative learning of game development learning.  

References

De Freitas, S. & Oliver, M. 2006. How Can Exploratory Learning with Games and Simulations within the Curriculum Be Most Effectively Evaluated? Computers & Education. 46: 249-264.

Kiili, K. & Ketamo, H. 2007. Exploring the Learning Mechanism in Educational Games. In Proceedings of ITI 2007 29th Int. Conf. on Information Technology Interfaces, Crotia. 357-362.

Hays, R. T. 2005. The Effectiveness Of Instructional Games: A Literature Review and Discussion. Technical report 2005-004.

Wong, Seng Yue & Nor Azan Mat Zin. 2009. Usability Evaluation for History Educational Games. ACM International Conferences Proceeding Series. 403: 1019-1025.

Eow, Yee Leng, Wan Zah bte Wan Ali, Rosnaini bt. Mahmud & Roselan Baki. 2010. Computer Games Development and Appreciative Learning Approach in Enhancing Students' Creative Perception. Computer & Education. 54: 146-161.

Pivec, M. & Kearney, P. 2007. Games for Learning And Learning from Games. Informatica. 31: 419-423.

Bellotti, F., Ferritti, E. & Gloria, A. D. 2005. Discovering the European Heritage through the ChiKho Educational Web Game. International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN). 3814: 13-22.

Gunter, G. A., Kenny, R. F. & Vick, E. H. 2008. Taking Educational Games Seriously: Using The RETAIN Model to Design Endogenous Fantasy Into Standalone Educational Games. Educational Technology Research and Development. 56: 511-537.

Braude, E. J. & Bernstein, M. E. 2011. Software Engineering: Modern Approaches. 2nd ed. NJ: John Wiley & Sons.

Jeon, J., Kim, K., & Jung, S. 2012. A Study on the Game Programming Education Based on Educational Game Engine at School. Journal of Education & Learning. 1(2).

Beaubouef, T., & Mason, J. 2005. Why the High Attrition Rate for Computer Science Students: Some Thoughts and Observations. SIGCSE Bulletin. 37: 103-106.

Sharples, M. 2000. The Design of Personal Mobile Technologies for Lifelong Learning. Computers & Education. 34(3): 177-193.

Haggard, S. 2013. The Maturing of the MOOC. BIS Research Paper No.130.

Ulrich, C. & Nedelcu, A. 2015. MOOCs in Our University: Hopes and Worries. Procedia–Social and Behavioural Sciences. 180: 1541-1547.

Munoz-Merino, P. J., Ruipérez-Valiente, J. A., Alario_hoyos, C., Pérez-Sanagustín, M. & Kloos, C. D. 2015. Precise Effectiveness Strategy for Analysing the Effectiveness of Students with Educational Resources and Activities in MOOCs. Computers in Human Behaviour. 47: 108-118.

Sekaran, U. 2000. Research Methods for Business. New York: John Wiley & Sons. Inc.

McGill, M. 2008. Critical Skills for Game Developers: An Analysis of Skills Sought by Industry. 89-96.

Downloads

Published

2015-12-21

Issue

Section

Science and Engineering

How to Cite

SIMPLIFICATION OF GAME DEVELOPMENT LEARNING VIA MASSIVE OPEN ONLINE COURSES (MOOC): A PRELIMINARY ANALYSIS. (2015). Jurnal Teknologi (Sciences & Engineering), 78(2-2). https://doi.org/10.11113/jt.v78.6929