INTERACTION EXPERIENCES IN MOBILE AUGMENTED REALITY

Authors

  • Nur Intan Adhani M. Nazri Computer Information Sciences, Universiti Teknologi PETRONAS, Perak, Malaysia
  • Dayang Rohaya Awang Rambli Computer Information Sciences, Universiti Teknologi PETRONAS, Perak, Malaysia
  • Daniel C. Doolan Computer Information Sciences, Universiti Teknologi PETRONAS, Perak, Malaysia

DOI:

https://doi.org/10.11113/jt.v75.5046

Keywords:

Augmented reality, mobile device, interaction, user experience

Abstract

The world of mobile computing has been advancing at a tremendous rate over the past numbers of years and is set to continue well in the future. The vast majority of interaction between the user and mobile of today makes use of touch screen displays that have now become the de-facto standard in all smart phones. This paper presents a mobile Augmented Reality (AR) application making use of different kinds of interaction techniques to investigate user experience and the usefulness of the AR technology. Comparisons are drawn with a ported version of the application that makes use of the more traditional touch screen interaction paradigm (2D), thus allowing users to accurately gauge their interaction style preference. The application also makes use of finger-based gesture, auditory (3D sound) and haptic based feedback to ground the user and create a richer experience. Our results shows that though the user feels that 2D interaction is easy to use, they find that using gesture based AR interaction is more fun and enjoyable in this mobile AR application.

References

Lee, H. and J. Park. 2012. Touch Play Pool: Touch Gesture Interaction for Mobile Multifunction Devices. 2012 IEEE International Conference on Consumer Electronics (ICCE). Las Vegas, NV. 13-16 Jan. 2012. 291-292.

Morinaga, Y. and M. Ota. 2010. Mobile AR using Image Analysis and Sensor Technologies. NTT Docomo Technical Journal. 12(4): 11-14.

Montgomery, J. 2012. The Benefits of Augmented Reality in Mobile Marketing. [Online]. From http://www.mobilemarketingwatch.com/the-benefits-of-augmented-reality-in-mobile-marketing-21047/.

Azuma, R. Y. Baillot, R. Behringer, S. Feiner, S. Julier and B. MacIntyre. 2001. Recent Advances in Augmented Reality. IEEE Computer Graphics and Applications. 21(6): 34-47.

Sanao, B. 2013. The World in 2013. Geneva: ICT Facts and Figures, International Telecommunication Union.

Gartner Says Worldwide PC, Tablet and Mobile Phone Combined Shipments to Reach 2.4 Billion Units in 2013. 2013. Retrieved from http://www.gartner.com/newsroom/id/2408515.

Azuma, R. 1997. A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environment. 6(4): 355-385.

Koh, R. K. C., H. B. L. Duh and J. Gu. 2010. An Integrated Design Flow in User Interface and Interaction for Enhancing Mobile AR Gaming Experiences. IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities (ISMAR-AMH). Seoul. 13-16 Oct. 2010. 47-52.

Lyndon G. 2012. The Elements of The Mobile User Experience Retrieved from http://mobile.smashingmagazine.com/2012/07/12/elements-mobile-user-experience/.

Xin, M., E. Sharlin and M. C. Sousa. 2008. Napkin Sketch: Handheld Mixed Reality 3D Sketching. Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology (VRST '08). Bordeaux, France. 27-29 Oct. 2008. 223-226.

Lee, G. A., G. J. Kim and M. Billinghurst. 2007. Interaction Design for Tangible Augmented Reality Applications. In M. Haller, M. Billinghurst and B. Thomas (eds.). Emerging Technologies of Augmented Reality: Interfaces and Design.

Lee, G. A., H. Kang and W. Son. 2008. MIRAGE: A touchscreen based Mixed Reality Interface for Space Planning Applications. 2008 IEEE Virtual Reality Conference. Reno, Nevada, USA. 8-12 March 2008. 273-274.

Lee, G. A. 2009. Freeze-Set-Go Interaction Method for Handheld Mobile Augmented Reality Environments. Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology. Steven Kyoto, Japan. 18-20 Nov. 2009. 143-146.

Hurst, W. and C.V. Wezel. 2011. Multimodal Interaction Concepts for Mobile Augmented Reality Applications. In K.T. Lee (ed.). Advances in Multimedia Modeling.

Shneiderman, B. 2004. Designing for Fun: How Can We Design User Interfaces to Be More Fun? Interaction. 11(5): 48-50.

Downloads

Published

2015-07-29

Issue

Section

Science and Engineering

How to Cite

INTERACTION EXPERIENCES IN MOBILE AUGMENTED REALITY. (2015). Jurnal Teknologi, 75(3). https://doi.org/10.11113/jt.v75.5046