FRAMEWORK OF AUGMENTED REALITY APPROACH TOWARDS ERGONOMIC ASSESSMENT OF DRIVER VEHICLE PACKAGE DESIGN

Authors

  • Chew Sze Soon Department of Mechanical Engineering, Faculty of Engineering, University of Malaya, Kuala Lumpur 50603, Malaysia.
  • Raja Ariffin Raja Ghazilla Department of Mechanical Engineering, Faculty of Engineering, University of Malaya, Kuala Lumpur 50603, Malaysia
  • Yap Hwa Jen Department of Mechanical Engineering, Faculty of Engineering, University of Malaya, Kuala Lumpur 50603, Malaysia
  • Pai Yun Suen Department of Mechanical Engineering, Faculty of Engineering, University of Malaya, Kuala Lumpur 50603, Malaysia

DOI:

https://doi.org/10.11113/jt.v77.6903

Keywords:

Car ergonomic design, augmented reality, development

Abstract

Human factor studies such as ergonomic evaluation become increasingly important in the engineering, automotive, designing and support of new advance products. Creating in-car gadgets that can be worked inside appropriate safety bound is an ergonomic issue. Several tools and methods have been developed for ergonomic evaluation. However, there are several factors that influence the difficulty of such evaluations, such as the subjectivity of comfort, high cost of mock-up systems and computerized tools, and the disadvantage of reconfiguring adjustments. The proposed system allows the user or engineer to obtain the three-dimensional visual model with the aid of additional equipment that includes a Augmented Reality head mounted display (HMD) to reduce the components of physical prototype. The user or engineer is able to determine the position of interior components to determine the most comfortable ergonomic reaching zone.  

References

Helman, S. & Reed, N. 2015. Validation Of The Driver Behaviour Questionnaire Using Behavioural Data From An Instrumented Vehicle And High-Fidelity Driving Simulator. Accident Analysis & Prevention. 75: 245-251.

Wierwille, W. W. & Tijerina, L. 1996. An Analysis Of Driving Accident Narratives As A Means Of Determining Problems Caused By In-Vehicle Visual Allocation And Visual Workload. Vision In Vehicles. 5: 79-86.

Flyte, M. G. 1995. The Safe Design Of In–Vehicle Information And Support Systems: The Human Factors Issues. International Journal Of Vehicle Design. 16(2): 158-169.

Monacelli, G., & Elasis, S. C. P. 2003. VR Applications For Reducing Time And Cost Of Vehicle Development Process. Proceedings of 8th International Conference and Exhibition Florence Vehicles Architectures: Products, Processes and Future Developments, Florence, (CD-ROM).

Park, W., Min, C., Perdu, L., & Escobar, C. September 2012. Quantifying a Vehicle Interior Design’s Ability to Accommodate Drivers’ Preferences. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 56(1): 2321-2325. Sage Publications.

Raynolds, H. M. 1978. The Inertial Properties Of The Body And Its Segments. NASA Anthropometric Source Book. NASA Defense Publication 1024.

Hanson, L. July 2000. Computerized Tools For Human Simulation And Ergonomic Evaluation Of Car Interiors. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44(38): 836-839. SAGE Publications.

Sang, C. L., Ren, J. D., Liu, Y. Q., Mi, M. D., Li, S. H. &Gao, X. X. 2013. Development Of An Adjustable Physical Mockup Used For Design Validation Of Passenger Car Ergonomics And Interiors. Advanced Materials Research. 650: 698-704

Sun, G. 2007. A Digital Mock-Up Visualization System Capable Of Processing Giga-Scale CAD Models. Computer-Aided Design. 39(2): 133-141.

Rooks, B. 1998. A Shorter Product Development Time With Digital Mock-Up. Assembly Automation. 18(1): 34-38.

Dong, S., Behzadan, A. H., Chen, F. & Kamat, V. R. 2013. Collaborative Visualization Of Engineering Processes Using Tabletop Augmented Reality. Advances In Engineering Software. 55: 45-55.

Behzadan, A. H., Timm, B. W., & Kamat, V. R. 2008. General-Purpose Modular Hardware And Software Framework For Mobile Outdoor Augmented Reality Applications In Engineering. Advanced Engineering Informatics. 22(1): 90-105.

Milgram P, Zhai S, Drasic D, Grodski J. J. 1993. Applications Of Augmented Reality For Human–Robot Communication. Proceedings of the 1993 IEEE/RSJ International Conference On Intelligent Robots And Systems (IROS 1993). Yokohama, Japan. 20–26 July 1993. 1467–72.

Pai, Y. S., Yap, H. J., & Singh, R. 2015. Augmented Reality–Based Programming, Planning And Simulation Of A Robotic Work Cell. Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture. 229(6): 1029-1045.

Ong, S. K., Pang, Y. & Nee, A. Y. C. 2007. Augmented Reality Aided Assembly Design And Planning. CIRP Annals-Manufacturing Technology. 56(1): 49-52.

Chong, J. W. S., Ong, S. K., Nee, A. Y. C. & Youcef-Youmi, K. 2009. Robot Programming Using Augmented Reality: An Interactive Method For Planning Collision-Free Paths. Robotics and Computer-Integrated Manufacturing. 25(3): 689-701.

Imbert, N., Vignat, F., Kaewrat, C., & Boonbrahm, P. 2013. Adding Physical Properties to 3D Models in Augmented Reality for Realistic Interactions Experiments. Procedia Computer Science. 25: 364-369.

Huang, S. H., Yang, Y. I., & Chu, C. H. 2012. Human-Centric Design Personalization Of 3D Glasses Frame In Markerless Augmented Reality. Advanced Engineering Informatics. 26(1): 35-45.

Downloads

Published

2015-12-20

Issue

Section

Science and Engineering

How to Cite

FRAMEWORK OF AUGMENTED REALITY APPROACH TOWARDS ERGONOMIC ASSESSMENT OF DRIVER VEHICLE PACKAGE DESIGN. (2015). Jurnal Teknologi, 77(27). https://doi.org/10.11113/jt.v77.6903