LEARNING THROUGH PLAYING FOR CHILDREN WITH CEREBRAL PALSY

Authors

  • Nuraini Hidayah Sulaiman Department of Software Engineering Faculty of Computing, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia
  • Masitah Ghazali Department of Software Engineering Faculty of Computing, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia

DOI:

https://doi.org/10.11113/jt.v78.6930

Keywords:

Cerebral Palsy, learning application software, disabled children, game application

Abstract

Guidelines for designing and developing a learning prototype that are compatible with the limited capabilities of children with Cerebral Palsy (CP) are established in the form of a model, known as Learning Software User Interface Design Model (LSUIDM), to ensure children with CP are able to grasp the concepts of a learning software application prototype. In this paper, the LSUIDM is applied in developing a learning software application for children with CP. We present a user study on evaluating a children education game for CP children at Pemulihan dalam Komuniti in Johor Bahru. The findings from the user study shows that the game, which was built, based on the LSUIDM can be applied in the learning process for children with CP and most notably, the children are engaged and excited using the software. This paper highlights the lessons learned from the user study, which should be significant especially in improving the application. The results of the study show that the application is proven to be interactive, useful and efficient as the users used it.

References

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Published

2015-12-21

Issue

Section

Science and Engineering

How to Cite

LEARNING THROUGH PLAYING FOR CHILDREN WITH CEREBRAL PALSY. (2015). Jurnal Teknologi, 78(2-2). https://doi.org/10.11113/jt.v78.6930